Archive | March 2011

The only reason for time is so that everything doesn’t happen at once

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Making a real time game is a lot different than a program that updates at certain intervals.  The changing framerate is something that has to be accounted for when you’re moving the objects on screen to get smooth, fluid movement.  All this isn’t a problem as Δt is your friend,  the only problem I’m having is running the program in the emulator is giving me ~13fps.  I’m not sure if it is because it’s running on the emulator and not hardware.  I’ve done lots to optimize the framerate; if only everyone didn’t use Blackberries and iPhones so I could try it out on an actual phone.

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The system always favours maximum entropy

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Getting used to working with android. Pretty different in the way that you put graphics on the screen.  I’ve come up with an idea for a game to make but you’ll probably guess what it will turn out to be as I make more progress. I’ll might make my own images later, for now i’ll be stealing them off google. Oh and a quick tip is when changing your resources make sure to refresh the project, stupid thing that I forgot to do and couldn’t figure out for the longest time why my resources were not updating.

And then there was one

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SDK is set up.  Time to come up with an idea for a game.